![]() ![]() Seeking an innovative way to represent these extradimensional creatures, R&D decided to create a specific symbol for colorless mana to limit the use of certain spells or abilities in multicolored archetypes- which were abundant at the time because of the mix between Fetch Lands and Tango Lands - and while that worked for Standard, the same can't be said for the eternal formats where Eye of Ugin and Eldrazi Temple existed and basically reduced the mana requirement of creatures that already did a lot for their normal cost. Time Spiral, and it gave players a broad view of everything that followed our last visit, while bringing new versions of classic characters like Squee, Jhoira, Multani, Karn, Jaya, Teferi, among others. War of the Spark, despite not having as high a power level as other sets this year, was the highlight of 2019.ĭominaria was the most important set in 2018 for a variety of reasons: no other release that year was as exciting as it was, as the Ixalan block wasn't impactful enough, the Master sets didn't bring anything beyond expected and Guilds of Ravnica felt a little more of the same.Īdditionally, the set was the first return to the plane since ![]() Mainly because of how well its publicity was executed with a trailer that moved fans, Its biggest innovation was the passive abilities in Planeswalkers, which made them even more impactful, and the highlight in this regard were Teferi, Time Raveler which to this day is a staple on Modern and Legacy and is banned on Pioneer, and Karn, the Great Creator, who stars in a number of archetypes today. War of the Spark brought several impactful cards and spells that are still present in the competitive landscape. Punitive enough, and even helped certain archetypes to develop better: Lurrus of the Dream-Den basically became ubiquitous in any aggressive archetype because it favored cost efficiency, while Yorion, Sky Nomad motivated players to try 60+ card builds when they discovered that if all you do in the game is an irreversible value bomb, having 20 more cards in exchange for 4/5 Flying that blinks all your permanents is definitely worth it.įrom outside the game - leaving no room for any interaction outside of counterspells - made them too powerful, forcing Wizards to errata the mechanics, by making players pay three mana to place the Companion on their hand before casting them. However, two problems made it so powerful that it needed errata.įirst, the concessions required by them weren't It was created based on the idea that you had a creature represented as your companion during games, and to access them, you had to make some deckbuilding concessions. However, Ikoria's true and permanent impact on the Magic universe was due to a mechanic that always allowed players to have an eighth card in hand: ![]()
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